It’s been a while, a very busy while. Looking back at my last post, things couldn’t be any more different now to how they were then.

Back then I was freshly unemployed, a little concerned about finding a job, and fully expecting to be working on my first indie game, alone, for a while. Now I’m once again gainfully employed, at a great company, working on a great game, with a group of the most hard-working, talented people I know, people who together have decades of titles, centuries of experience in the industry, and the attitude to get the game out the door and into people’s hands. For this I count myself as extremely lucky, and I am very grateful.

Despite the day job, however, I’m still working on a few side projects – one of which is progressing solidly. I can’t say much more about it yet, but I’m pretty excited to see it slowly morphing from a vaguely-defined idea into a fully playable game. I’ll be posting more about it soon.

2010 has been a heck of a year, and I expect 2011 is going to blow it right out of the water.

May your ideas be fresh, and your projects fruitful. Happy 2011!